![]() However, the developers insist they will still pay attention to card balance in Wild format, and act if necessary to prevent it from becoming too unbalanced. The removal of design space restrictions for the creation of new cards may also lead to some unusual card interactions, due to performance in Standard format being the priority for designers. The developers will "be paying more attention in Standard", with "a little bit of difference of tolerance" to balance problems between the two formats. "The format where anything can happen", while Wild will initially resemble Hearthstone exactly as it always has been, with an ever-increasing pool of cards to choose from, and competitive play focused on the Standard format, Wild format has the potential to become less balanced over time. Initially only separated from Standard format by two major sets - Naxxramas and Goblins vs Gnomes - the difference between the two formats will grow over time as more sets are moved to Wild each year, with the latter eventually coming to include significantly more cards than Standard. While some players may simply prefer the format, others may find more interest in it as the latest expansion or adventure grows older, and the meta begins to grow stale. One intention for Wild format is to provide a break from the sometimes predictable meta of Standard format, similar to Arena or Tavern Brawls. This can also allow for a far greater variety of decks in play. The format is expected to steadily grow in power over time, outstripping Standard format, and allowing some very 'wild' combinations intentionally prevented in Standard (see Balance, below). As a result, more synergies and combinations are available, with a higher power level overall. With cards from any set allowed, Wild format sees a far larger range of cards in play. The Play mode screen with Wild format selected Variety Unlike Standard cards and Standard card packs, Wild cards and Wild card packs are never granted as rewards from game modes such as Arena, Ranked play, or Heroic Tavern Brawl. ![]() Unlike Standard adventures, players are able to craft cards from Wild adventures without having to complete their relevant boss encounters for the usual crafting amounts. Wild card packs can be purchased with gold from the game client, while wild adventures cannot (The cards can, however, be crafted as normal). Starting from December 9, 2019, card packs from Wild expansions and Wild adventures are available from both the in-game Shop and the Blizzard Shop. ![]() Prior to this, the player will only be able to select Standard format, create Standard decks, and craft standard cards. They can also obtain a card which is not part of the current Standard format. But we’ll see.īelow, you will find a full list of the Legend decks from last week, sorted by the highest placement.19 March 2014 Availability Format įor new players, Wild format is locked until they complete the New player experience's Ranked system. I wouldn’t mind one 2 weeks from now or so, when things settle down a bit, maybe to shake up the meta. And do we need a balance update? Honestly, I think it’s too early to say. But again, we’ll talk about those in detail tomorrow.ĭiscounting any balance updates, that’s the meta we’re going to see for the next 2 months or so. ![]() There are some examples of “new” decks popping up – like Mine Rogue coming out of nowhere despite getting only a single new card, or Murloc Shaman finally looking playable again. For the most part, decks that were good before the mini-set are still solid. And while we’ll have a more detailed analysis ready to post tomorrow, it looks like the mini-set didn’t have THAT massive of an impact on the power levels. While the first day and a half was tainted by some of the bugs (like double Spell Damage gain from Bioluminescence), we had a couple more days for players to test the mini-set. Throne of Tides, Sunken City’s mini-set, was released earlier this week. ![]()
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